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public function GetComponents(type:
Type):
Component[];
public Component[] GetComponents(Type type);
Parameters
type |
The type of Component to retrieve. |
Description
Returns all components of Type type
in the GameObject.
#pragma strict
// Disable the spring on all HingeJoints in this game object
public class GetComponentsExample extends MonoBehaviour {
// Disable the spring on all HingeJoints in this game object
function Start() {
var hingeJoints: Component[];
hingeJoints = GetComponents(HingeJoint);
for (var joint: HingeJoint in hingeJoints)
joint.useSpring = false;
}
}
// Disable the spring on all HingeJoints in this game object
using UnityEngine;
public class GetComponentsExample : MonoBehaviour
{
// Disable the spring on all HingeJoints in this game object
void Start( )
{
Component[] hingeJoints;
hingeJoints = GetComponents( typeof(HingeJoint) );
foreach( HingeJoint joint in hingeJoints )
joint.useSpring = false;
}
}
public function GetComponents():
T[];
public T[] GetComponents();
#pragma strict
// Disable the spring on all HingeJoints in this game object
public class GetComponentsExample extends MonoBehaviour {
// Disable the spring on all HingeJoints in this game object
function Start() {
var hingeJoints: HingeJoint[];
hingeJoints = GetComponents.<HingeJoint>();
for (var joint: HingeJoint in hingeJoints)
joint.useSpring = false;
}
}
// Disable the spring on all HingeJoints in this game object
using UnityEngine;
public class GetComponentsExample : MonoBehaviour
{
// Disable the spring on all HingeJoints in this game object
void Start( )
{
HingeJoint[] hingeJoints;
hingeJoints = GetComponents<HingeJoint>( );
foreach( HingeJoint joint in hingeJoints )
joint.useSpring = false;
}
}
public function GetComponents(type:
Type,
results: List<Component>):
void;
public void GetComponents(Type type,
List<Component> results);
Parameters
type |
The type of Component to retrieve. |
results |
List to receive the results. |
Description
Returns all components of Type type
in the GameObject into List results
. Note that results
is of type Component
, not the type of the component retrieved.
#pragma strict
// Disable the spring on all HingeJoints in this game object
public class GetComponentsExample extends MonoBehaviour {
// Disable the spring on all HingeJoints in this game object
function Start() {
// Disable the spring on all HingeJoints in this game object
var hingeJoints: List.<Component> = new List.<Component>();
GetComponents(HingeJoint, hingeJoints);
for (var joint: HingeJoint in hingeJoints)
joint.useSpring = false;
}
}
// Disable the spring on all HingeJoints in this game object
using UnityEngine;
using System.Collections.Generic;
public class GetComponentsExample : MonoBehaviour
{
// Disable the spring on all HingeJoints in this game object
void Start( )
{
// Disable the spring on all HingeJoints in this game object
List<Component> hingeJoints = new List<Component>();
GetComponents( typeof( HingeJoint ), hingeJoints );
foreach( HingeJoint joint in hingeJoints )
joint.useSpring = false;
}
}
public function GetComponents(results:
List<T>):
void;
public void GetComponents(List<T> results);
Parameters
results |
List of type T to receive the results. |
Description
Returns all components of Type type
in the GameObject into List results
.
#pragma strict
// Disable the spring on all HingeJoints in this game object
public class GetComponentsExample extends MonoBehaviour {
// Disable the spring on all HingeJoints in this game object
function Start() {
// Disable the spring on all HingeJoints in this game object
var hingeJoints: List.<HingeJoint> = new List.<HingeJoint>();
GetComponents(hingeJoints);
for (var joint: HingeJoint in hingeJoints)
joint.useSpring = false;
}
}
// Disable the spring on all HingeJoints in this game object
using UnityEngine;
using System.Collections.Generic;
public class GetComponentsExample : MonoBehaviour
{
// Disable the spring on all HingeJoints in this game object
void Start( )
{
// Disable the spring on all HingeJoints in this game object
List<HingeJoint> hingeJoints = new List<HingeJoint>();
GetComponents( hingeJoints );
foreach( HingeJoint joint in hingeJoints )
joint.useSpring = false;
}
}