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Mesh.SetTriangles

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public function SetTriangles(inTriangles: List<int>, submesh: int): void;
public void SetTriangles(List<int> inTriangles, int submesh);
public function SetTriangles(triangles: int[], submesh: int): void;
public void SetTriangles(int[] triangles, int submesh);

Parameters

Description

Sets the triangle list for the submesh.

A submesh is simply a separate triangle list. When the mesh renderer uses multiple materials, you should ensure that there are as many submeshes as materials.

It is recommended to assign a the triangle array after assigning the vertex array in order to avoid out of bounds errors.

See Also: subMeshCount.

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