class in UnityEngine.Networking.Match
/
Inherits from: Networking.Match.Request
JSON object to request a UNET match drop a client.
| networkId | NetworkID of the match the client to drop is in. | 
| nodeId | NodeID of the connection to drop. | 
| DropConnectionRequest | Class constructor. | 
| IsValid | Accessor to verify if the contained data is a valid request with respect to initialized variables and accepted parameters. | 
| ToString | Provides string description of current class data. | 
| accessTokenString | The JSON encoded binary access token this client uses to authenticate its session for future commands. | 
| appId | AppID for the current game, required in every request. This is generated from the Cloud API. | 
| domain | Domain for the request. All commands will be sandboxed to their own domain; For example no clients with domain 1 will see matches with domain 2. This can be used to prevent incompatible client versions from communicating. | 
| projectId | The Cloud Project Id for this game, required in every request. This is used to match games of the same type. | 
| sourceId | SourceID for the current client, required in every request. This is generated from the Cloud API. | 
| version | Matchmaker protocol version info. |