A utility class to send a network message with no contents.
#pragma strict
class Test {
	function SendNotification() {
		var msg = new NetworkSystem.EmptyMessage();
		NetworkServer.SendToAll(667, msg);
	}
}
        using UnityEngine.Networking;
class Test { void SendNotification() { var msg = new NetworkSystem.EmptyMessage(); NetworkServer.SendToAll(667, msg); } };
| Deserialize | This method is used to populate a message object from a NetworkReader stream. | 
| Serialize | The method is used to populate a NetworkWriter stream from a message object. |