| BoxCast | Casts a box against colliders in the scene, returning the first collider to contact with it. | 
      | BoxCastAll | Casts a box against colliders in the scene, returning all colliders that contact with it. | 
      | BoxCastNonAlloc | Casts a box into the scene, returning colliders that contact with it into the provided results array. | 
      | CircleCast | Casts a circle against colliders in the scene, returning the first collider to contact with it. | 
      | CircleCastAll | Casts a circle against colliders in the scene, returning all colliders that contact with it. | 
      | CircleCastNonAlloc | Casts a circle into the scene, returning colliders that contact with it into the provided results array. | 
      | GetIgnoreCollision | Checks whether the collision detection system will ignore all collisions/triggers between collider1 and collider2 or not. | 
      | GetIgnoreLayerCollision | Should collisions between the specified layers be ignored? | 
      | GetRayIntersection | Cast a 3D ray against the colliders in the scene returning the first collider along the ray. | 
      | GetRayIntersectionAll | Cast a 3D ray against the colliders in the scene returning all the colliders along the ray. | 
      | GetRayIntersectionNonAlloc | Cast a 3D ray against the colliders in the scene returning the colliders along the ray. | 
      | IgnoreCollision | Makes the collision detection system ignore all collisions/triggers between collider1 and collider2. | 
      | IgnoreLayerCollision | Choose whether to detect or ignore collisions between a specified pair of layers. | 
      | IsTouching | Check whether collider1 is touching collider2 or not. | 
      | IsTouchingLayers | Checks whether the collider is touching any colliders on the specified layerMask or not. | 
      | Linecast | Casts a line against colliders in the scene. | 
      | LinecastAll | Casts a line against colliders in the scene. | 
      | LinecastNonAlloc | Casts a line against colliders in the scene. | 
      | OverlapArea | Check if a collider falls within a rectangular area. | 
      | OverlapAreaAll | Get a list of all colliders that fall within a rectangular area. | 
      | OverlapAreaNonAlloc | Get a list of all colliders that fall within a specified area. | 
      | OverlapCircle | Check if a collider falls within a circular area. | 
      | OverlapCircleAll | Get a list of all colliders that fall within a circular area. | 
      | OverlapCircleNonAlloc | Get a list of all colliders that fall within a circular area. | 
      | OverlapPoint | Check if a collider overlaps a point in space. | 
      | OverlapPointAll | Get a list of all colliders that overlap a point in space. | 
      | OverlapPointNonAlloc | Get a list of all colliders that overlap a point in space. | 
      | Raycast | Casts a ray against colliders in the scene. | 
      | RaycastAll | Casts a ray against colliders in the scene, returning all colliders that contact with it. | 
      | RaycastNonAlloc | Casts a ray into the scene. |