Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

RenderTexture.RenderTexture

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public RenderTexture(width: int, height: int, depth: int)
public RenderTexture(int width, int height, int depth);
public RenderTexture(width: int, height: int, depth: int, format: RenderTextureFormat)
public RenderTexture(int width, int height, int depth, RenderTextureFormat format);
public RenderTexture(width: int, height: int, depth: int, format: RenderTextureFormat, readWrite: RenderTextureReadWrite)
public RenderTexture(int width, int height, int depth, RenderTextureFormat format, RenderTextureReadWrite readWrite);

Parameters

width Texture width in pixels.
height Texture height in pixels.
depth Number of bits in depth buffer (0, 16 or 24). Note that only 24 bit depth has stencil buffer.
format Texture color format.
readWrite How or if color space conversions should be done on texture read/write.

Description

Creates a new RenderTexture object.

The render texture is created with width by height size, with a depth buffer of depth bits (depth can be 0, 16 or 24), and in format format and with sRGB read / write on or off.

Note that constructing a RenderTexture object does not create the hardware representation immediately. The actual render texture is created upon first use or when Create is called manually. So after constructing the render texture, it is possible to set additional variables, like format, isCubemap and so on.

See Also: format variable, GetTemporary.

var rt: RenderTexture;

function Start () { rt = new RenderTexture(256, 256, 16, RenderTextureFormat.ARGB32); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public RenderTexture rt; void Start() { rt = new RenderTexture(256, 256, 16, RenderTextureFormat.ARGB32); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961