Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

RenderTexture.isVolume

Switch to Manual
public bool isVolume;

Description

If enabled, this Render Texture will be used as a Texture3D.

Volumetric render textures currently only work on UsingDX11GL3Features. You can render into them using "random access writes" from a pixel shader or a compute shader.

See Also: volumeDepth, enableRandomWrite.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961