Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

BuiltinRenderTextureType

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Built-in temporary render textures produced during camera's rendering.

When camera is rendering the scene, in some cases it can produce temporary render textures in the process (e.g. depth textures, deferred G-buffer etc.). This enum indicates these temporary render textures.

BuiltinRenderTextureType can be used as a RenderTargetIdentifier in some functions of CommandBuffer.

See Also: CommandBuffer, RenderTargetIdentifier.

Variables

CurrentActiveCurrently active render target.
CameraTargetTarget texture of currently rendering camera.
DepthCamera's depth texture.
DepthNormalsCamera's depth+normals texture.
PrepassNormalsSpecDeferred lighting (normals+specular) G-buffer.
PrepassLightDeferred lighting light buffer.
PrepassLightSpecDeferred lighting HDR specular light buffer (Xbox 360 only).
GBuffer0Deferred shading G-buffer #0 (typically diffuse color).
GBuffer1Deferred shading G-buffer #1 (typically specular + roughness).
GBuffer2Deferred shading G-buffer #2 (typically normals).
GBuffer3Deferred shading G-buffer #3 (typically emission/lighting).
ReflectionsReflections gathered from default reflection and reflections probes.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961