Legacy Documentation: Version 5.3
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EditorSceneManager.OpenScene

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public static function OpenScene(scenePath: string, mode: SceneManagement.OpenSceneMode = OpenSceneMode.Single): SceneManagement.Scene;
public static SceneManagement.Scene OpenScene(string scenePath, SceneManagement.OpenSceneMode mode = OpenSceneMode.Single);

Parameters

scenePath Path of the Scene. Should be relative to the project folder. Like: "Assets/MyScenes/MyScene.unity".
mode Allows you to select how to open the specified Scene, and whether to keep existing Scenes in the Hierarchy. See OpenSceneMode for more information about the options.

Returns

Scene A reference to the opened Scene.

Description

Open a Scene in the Editor.

Use this method for opening Scenes in the Hierarchy while in the Editor. This is useful when making custom Editor scripts, tools, or menu items. It is not intended to be used for loading Scenes at runtime. For runtime loading of Scenes see SceneManager.LoadScene.

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