Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

TextAsset.bytes

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var bytes: byte[];
public byte[] bytes;

Description

The raw bytes of the text asset. (Read Only)

If you're using the text asset to contain binary data, you should make sure the file has the .bytes extension. For any other of the extentions the TextImporter will try to strip nonascii characters if it is unable to parse the file as an utf8 string.

// Load a .jpg or .png file by adding .bytes extensions to the file 
// and dragging it on the imageTA variable.

var imageTA : TextAsset;

function Start () { var tex = new Texture2D (4, 4); tex.LoadImage(imageTA.bytes); GetComponent.<Renderer>().material.mainTexture = tex; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public TextAsset imageTA; void Start() { Texture2D tex = new Texture2D(4, 4); tex.LoadImage(imageTA.bytes); GetComponent<Renderer>().material.mainTexture = tex; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961