Legacy Documentation: Version 5.3
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Removed in version 5.3.6
Use BaseMeshEffect instead

BaseVertexEffect

class in UnityEngine.UI

Description

Base class for effects that modify the the generated Vertex Buffers.

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

/** * Modify the given vertices so they follow a sin curve */ public class VertBend : BaseVertexEffect { public float scale = 10f; public float amplitude = 35f; public float phase = 0f; public override void ModifyVertices(List<UIVertex> verts) { if (!IsActive ()) return;

for (int index = 0; index < verts.Count; index++) { var uiVertex = verts[index];

uiVertex.position.z = Mathf.Sin (uiVertex.position.x * scale + phase) * amplitude; verts[index] = uiVertex; } } }
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