Legacy Documentation: Version 5.4
Material
Mesh Renderer

Mesh Filter

Switch to Scripting

The Mesh Filter takes a mesh from your assets and passes it to the Mesh Renderer for rendering on the screen.

Properties

Property: Function:
Mesh Reference to a mesh that will be rendered. The Mesh is located inside your Assets Directory.

Details

When importing mesh assets, Unity automatically creates a Skinned Mesh Renderer if the mesh is skinned, or a Mesh Filter along with a Mesh Renderer, if it is not.

To see the Mesh in your scene, add a Mesh Renderer to the GameObject. It should be added automatically, but you will have to manually re-add it if you remove it from your object. If the Mesh Renderer is not present, the Mesh will still exist in your scene (and computer memory) but it will not be drawn.

Material
Mesh Renderer
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961