| absoluteURL | The absolute path to the web player data file (Read Only). | 
      | backgroundLoadingPriority | Priority of background loading thread. | 
      | bundleIdentifier | Returns application bundle identifier at runtime. | 
      | cloudProjectId | A unique cloud project identifier. It is unique for every project (Read Only). | 
      | companyName | Return application company name (Read Only). | 
      | dataPath | Contains the path to the game data folder (Read Only). | 
      | genuine | Returns false if application is altered in any way after it was built. | 
      | genuineCheckAvailable | Returns true if application integrity can be confirmed. | 
      | installMode | Returns application install mode (Read Only). | 
      | internetReachability | Returns the type of Internet reachability currently possible on the device. | 
      | isConsolePlatform | Is the current Runtime platform a known console platform. | 
      | isEditor | Are we running inside the Unity editor? (Read Only) | 
      | isMobilePlatform | Is the current Runtime platform a known mobile platform. | 
      | isPlaying | Returns true when in any kind of player (Read Only). | 
      | isShowingSplashScreen | Checks whether splash screen is being shown. | 
      | isWebPlayer | Are we running inside a web player? (Read Only) | 
      | persistentDataPath | Contains the path to a persistent data directory (Read Only). | 
      | platform | Returns the platform the game is running on (Read Only). | 
      | productName | Returns application product name (Read Only). | 
      | runInBackground | Should the player be running when the application is in the background? | 
      | sandboxType | Returns application running in sandbox (Read Only). | 
      | srcValue | The path to the web player data file relative to the html file (Read Only). | 
      | streamedBytes | How many bytes have we downloaded from the main unity web stream (Read Only). | 
      | streamingAssetsPath | Contains the path to the StreamingAssets folder (Read Only). | 
      | systemLanguage | The language the user's operating system is running in. | 
      | targetFrameRate | Instructs game to try to render at a specified frame rate. | 
      | temporaryCachePath | Contains the path to a temporary data / cache directory (Read Only). | 
      | unityVersion | The version of the Unity runtime used to play the content. | 
      | version | Returns application version number  (Read Only). | 
      | webSecurityEnabled | Indicates whether Unity's webplayer security model is enabled. |