| tag | The tag to compare. |
Is this game object tagged with tag ?
// Immediate death trigger.
// Destroys any colliders that enter the trigger, if they are tagged player.
function OnTriggerEnter (other : Collider) {
if (other.CompareTag ("Player")) {
Destroy (other.gameObject);
}
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) Destroy(other.gameObject); } }