| t | The type of Component to retrieve. |
| includeInactive | Should inactive Components be included in the found set? |
Returns all components of Type type in the GameObject or any of its parents.
// Disable the spring on all HingeJoints
// in this game object and all its parent game objects
var hingeJoints : HingeJoint[];
hingeJoints = gameObject.GetComponentsInParent(HingeJoint);
for (var joint : HingeJoint in hingeJoints) {
joint.useSpring = false;
}
// Disable the spring on all HingeJoints
// in this game object and all its parent game objects
hingeJoints = (HingeJoint[]) gameObject.GetComponentsInParent(typeof(HingeJoint));
foreach (HingeJoint joint in hingeJoints) {
joint.useSpring = false;
}
| includeInactive | Should inactive Components be included in the found set? |
Generic version. See the Generic Functions page for more details.