Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Cubemap Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Cubemap(size: int, format: TextureFormat, mipmap: bool)
public Cubemap(int size, TextureFormat format, bool mipmap);

Parameters

size Width/height of a cube face in pixels.
format Pixel data format to be used for the Cubemap.
mipmap Should mipmaps be created?

Description

Create a new empty cubemap texture.

The texture will be size on each side and can be created with or without mipmaps.

Usually you will want to set the colors of the texture after creating it, using SetPixel and Apply functions.

var texture: Cubemap;

function Start () { // Create a new Cubemap texture. texture = new Cubemap (128, TextureFormat.ARGB32, false); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Cubemap texture; void Start() { texture = new Cubemap(128, TextureFormat.ARGB32, false); } }

See Also: SetPixel, Apply functions.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961