Display
                
                
                class in
          UnityEngine
                
                
                
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                Description
                Provides access to a display / screen for rendering operations.
               
              
              
        void Start()
{
    // GUI is rendered with last camera.
    // As we want it to end up in the main screen, make sure main camera is the last one drawn.
    extCam.depth = camera.depth - 1;
    camera.SetTargetBuffers(Display.main.colorBuffer, Display.main.depthBuffer);
    extCam.enabled = false;
}
void Update()
{
    if(Display.displays.Length > 1 && !extCam.enabled)
    {
        Display.displays[1].SetRenderingResolution(256,256);
        extCam.SetTargetBuffers(Display.displays[1].colorBuffer, Display.displays[1].depthBuffer);
    }
    extCam.enabled = Display.displays.Length > 1;
}
       
              
                Static Variables
                
      | displays | The list of currently connected Displays. Contains at least one (main) display. | 
      | main | Main Display. | 
    
               
              
              
                Public Functions
                
      | Activate | Activate an external display. Eg. Secondary Monitors connected to the System. | 
      | SetParams | Set rendering size and position on screen (Windows only). | 
      | SetRenderingResolution | Sets rendering resolution for the display. |