The raw key code for keyboard events.
Used in EventType.KeyDown and EventType.KeyUp events; this returns KeyCode value
that matches the physical keyboard key. Use this for handling cursor keys,
function keys etc.
See Also: Event.character.
	// Detects keys pressed and prints their keycode
	function OnGUI() {
		var e : Event = Event.current;
		if (e.isKey) {
			Debug.Log("Detected key code: " + e.keyCode);
		}
	}
        using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnGUI() { Event e = Event.current; if (e.isKey) Debug.Log("Detected key code: " + e.keyCode); } }