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GameObject.GetComponentInParent

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public function GetComponentInParent(type: Type): Component;
public Component GetComponentInParent(Type type);

Parameters

type Type of component to find.

Description

Returns the component of Type type in the GameObject or any of its parents.

Recurses upwards till it finds a valid component. Returns null if no component found. Only component on active Game Objects are returned.

#pragma strict
public class GetComponentInParentExample extends MonoBehaviour {
	// Disable the spring on the first HingeJoint component found on any parent object
	function Start() {
		var hinge: HingeJoint = gameObject.GetComponentInParent(HingeJoint) as HingeJoint;
		if (hinge != null)
			hinge.useSpring = false;
	}
}
using UnityEngine;
using System.Collections;

public class GetComponentInParentExample : MonoBehaviour { // Disable the spring on the first HingeJoint component found on any parent object

void Start( ) { HingeJoint hinge = gameObject.GetComponentInParent( typeof(HingeJoint) ) as HingeJoint;

if( hinge != null ) hinge.useSpring = false; } }

public function GetComponentInParent(): T;
public T GetComponentInParent();

Description

Returns the component <T> in the GameObject or any of its parents.

Recurses upwards till it finds a valid component. Returns null if no component found. Only component on active Game Objects are returned.

#pragma strict
public class GetComponentInParentExample extends MonoBehaviour {
	// Disable the spring on the first HingeJoint component found on any parent object
	function Start() {
		var hinge: HingeJoint = gameObject.GetComponentInParent.<HingeJoint>();
		if (hinge != null)
			hinge.useSpring = false;
	}
}
using UnityEngine;
using System.Collections;

public class GetComponentInParentExample : MonoBehaviour { // Disable the spring on the first HingeJoint component found on any parent object

void Start( ) { HingeJoint hinge = gameObject.GetComponentInParent<HingeJoint>( );

if( hinge != null ) hinge.useSpring = false; } }
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