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Material.SetVector

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public function SetVector(propertyName: string, vector: Vector4): void;
public void SetVector(string propertyName, Vector4 vector);
public function SetVector(nameID: int, vector: Vector4): void;
public void SetVector(int nameID, Vector4 vector);

Parameters

propertyName Property name, e.g. "_WaveAndDistance".
nameID Property name ID, use Shader.PropertyToID to get it.
vector Vector value to set.

Description

Set a named vector value.

Four component vectors and colors are the same in Unity shaders. SetVector does almost exactly the same as SetColor just the input data type is different (xyzw in the vector becomes rgba in the color). The only difference is that color values are be converted from sRGB to Linear value, when using linear color space (see properties in shader programs).

See Also: SetColor, GetVector, Shader.PropertyToID, Properties in Shader Programs.

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