Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Mesh.Optimize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function Optimize(): void;
public void Optimize();

Description

Optimizes the Mesh for display.

This operation can take a while, but makes the geometry displayed much faster. You should use it if you generate a Mesh from scratch procedurally, and want to trade better runtime performance against higher load time. Internally, it optimizes the triangles for vertex cache locality. For imported models you should never call this, because the import pipeline already does it for you.

function Start () {
    var mesh : Mesh = GetComponent.<MeshFilter>().mesh;
    mesh.Optimize();
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Mesh mesh = GetComponent<MeshFilter>().mesh; mesh.Optimize(); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961