Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

DownloadHandler.ReceiveContentLength

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

protected function ReceiveContentLength(contentLength: int): void;
protected void ReceiveContentLength(int contentLength);

Parameters

contentLength The value of the received Content-Length header.

Description

Callback, invoked with a Content-Length header is received.

This callback is invoked on the main thread.

Note: This callback is only called if a Content-Length header is received. If the remote server does not transmit a Content-Length header, but does include body data, then it is possible for ReceiveData to be invoked without receiving a call to this method.

Note: This callback may be invoked more than once. An example scenario would be a case where a redirect is encountered, followed by a standard response. If both the redirect and standard response include Content-Length headers, this method will be invoked twice.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961