Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Object.name

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var name: string;
public string name;

Description

The name of the object.

Components share the same name with the game object and all attached components.

	// Changes the name of the game object to Hello
	name = "Hello";
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject exampleOne; public GameObject exampleTwo; public GameObject exampleThree; void Start() { //Sets the name of GameObject One. exampleOne.name = "Ben"; //Sets the name of GameObject Two. exampleTwo.name = "Ryan"; //Sets the name of GameObject Three. exampleThree.name = "Oscar";

//Displays their names in the console. Debug.Log ("The names of these three objects are " + exampleOne.name + exampleTwo.name + exampleThree.name); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961