Blit | Add a "blit into a render texture" command. |
Clear | Clear all commands in the buffer. |
ClearRenderTarget | Adds a "clear render target" command. |
DrawMesh | Add a "draw mesh" command. |
DrawProcedural | Add a "draw procedural geometry" command. |
DrawProceduralIndirect | Add a "draw procedural geometry" command. |
DrawRenderer | Add a "draw renderer" command. |
GetTemporaryRT | Add a "get a temporary render texture" command. |
IssuePluginEvent | Send a user-defined event to a native code plugin. |
ReleaseTemporaryRT | Add a "release a temporary render texture" command. |
SetGlobalColor | Add a "set global shader color property" command. |
SetGlobalFloat | Add a "set global shader float property" command. |
SetGlobalFloatArray | Add a "set global shader float array property" command. |
SetGlobalMatrix | Add a "set global shader matrix property" command. |
SetGlobalMatrixArray | Add a "set global shader matrix array property" command. |
SetGlobalTexture | Add a "set global shader texture property" command, referencing a RenderTexture. |
SetGlobalVector | Add a "set global shader vector property" command. |
SetGlobalVectorArray | Add a "set global shader vector array property" command. |
SetRenderTarget | Add a "set active render target" command. |
SetShadowSamplingMode | Add a "set shadow sampling mode" command. |