Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Rigidbody.detectCollisions

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var detectCollisions: bool;
public bool detectCollisions;

Description

Should collision detection be enabled? (By default always enabled).

Disabling collision detections is useful when you have a ragdoll which is setup to be kinematic and you want to avoid heavy collision detection calculations on that rigidbody. detectCollisions is not serialized. This means it doesn't show up in the Inspector and when Instantiating the rigidbody or saving it in a scene, it will not be saved.

var rb: Rigidbody;

function Start() { rb = GetComponent.<Rigidbody>(); }

function EnableRagdoll() { // Let the rigidbody take control and detect collisions. rb.isKinematic = false; rb.detectCollisions = true; }

function DisableRagdoll() { // Let animation control the rigidbody and ignore collisions. rb.isKinematic = true; rb.detectCollisions = false; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } void EnableRagdoll() { rb.isKinematic = false; rb.detectCollisions = true; } void DisableRagdoll() { rb.isKinematic = true; rb.detectCollisions = false; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961