class in UnityEngine
/
Inherits from: Scripting.PreserveAttribute
Allow an runtime class method to be initialized when Unity game loads runtime without action from the user.
Methods marked [RuntimeInitializeOnLoadMethod] are invoked after scene has been loaded (i.e. after Awake method has been invoked). Note: Order of execution of methods marked [RuntimeInitializeOnLoadMethod] is not guaranteed.
#pragma strict
class MyClass {
@RuntimeInitializeOnLoadMethod
static function OnRuntimeMethodLoad() {
Debug.Log("After scene is loaded and game is running");
}
@RuntimeInitializeOnLoadMethod
static function OnSecondRuntimeMethodLoad() {
Debug.Log("SecondMethod After scene is loaded and game is running.");
}
}
using UnityEngine;
class MyClass { [RuntimeInitializeOnLoadMethod] static void OnRuntimeMethodLoad () { Debug.Log("After scene is loaded and game is running"); }
[RuntimeInitializeOnLoadMethod] static void OnSecondRuntimeMethodLoad () { Debug.Log("SecondMethod After scene is loaded and game is running."); } }
| loadType | Set RuntimeInitializeOnLoadMethod type. |
| RuntimeInitializeOnLoadMethodAttribute | Allow an runtime class method to be initialized when Unity game loads runtime without action from the user. |