Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorSceneManager.OpenScene

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function OpenScene(scenePath: string, mode: SceneManagement.OpenSceneMode = OpenSceneMode.Single): SceneManagement.Scene;
public static SceneManagement.Scene OpenScene(string scenePath, SceneManagement.OpenSceneMode mode = OpenSceneMode.Single);

Parameters

scenePath Path of the Scene. Should be relative to the project folder. Like: "Assets/MyScenes/MyScene.unity".
mode Allows you to select how to open the specified Scene, and whether to keep existing Scenes in the Hierarchy. See OpenSceneMode for more information about the options.

Returns

Scene A reference to the opened Scene.

Description

Open a Scene in the Editor.

Use this method for opening Scenes in the Hierarchy while in the Editor. This is useful when making custom Editor scripts, tools, or menu items. It is not intended to be used for loading Scenes at runtime. For runtime loading of Scenes see SceneManager.LoadScene.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961