Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AnimatorState.AddExitTransition

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function AddExitTransition(): Animations.AnimatorStateTransition;
public Animations.AnimatorStateTransition AddExitTransition();
public function AddExitTransition(defaultExitTime: bool): Animations.AnimatorStateTransition;
public Animations.AnimatorStateTransition AddExitTransition(bool defaultExitTime);

Parameters

defaultExitTime If true, the exit time will be the equivalent of 0.25 second.

Returns

AnimatorStateTransition The AnimatorStateTransition that was added.

Description

Utility function to add an outgoing transition to the exit of the state's parent state machine.

The transition asset that is created is added as a sub asset of the state.
An example showing usage of this API can be found at the AnimatorController page.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961