Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ColorUsageAttribute Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public ColorUsageAttribute(showAlpha: bool)
public ColorUsageAttribute(bool showAlpha);
public ColorUsageAttribute(showAlpha: bool, hdr: bool, minBrightness: float, maxBrightness: float, minExposureValue: float, maxExposureValue: float)
public ColorUsageAttribute(bool showAlpha, bool hdr, float minBrightness, float maxBrightness, float minExposureValue, float maxExposureValue);

Parameters

showAlpha If false then the alpha channel info is hidden both in the ColorField and in the Color Picker.
hdr Set to true if the color should be treated as a HDR color (default value: false).
minBrightness Minimum allowed HDR color component value when using the HDR Color Picker (default value: 0).
maxBrightness Maximum allowed HDR color component value when using the HDR Color Picker (default value: 8).
minExposureValue Minimum exposure value allowed in the HDR Color Picker (default value: 1/8 = 0.125).
maxExposureValue Maximum exposure value allowed in the HDR Color Picker (default value: 3).

Description

Attribute for Color fields. Used for configuring the GUI for the color.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961