Legacy Documentation: Version 5.5
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EditorWindow.OnLostFocus()

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Description

Called when the window loses keyboard focus.

See Also: OnFocus.


Restores normal view when you lose focus on this window.

// Simple script that lets you preview your main camera in Orthographic view
// when selected.

class OrthographicPreviewer extends EditorWindow {

var renderTexture : RenderTexture; var camera : Camera;

@MenuItem("Examples/Camera Selector") static function Init() { var window = GetWindow(OrthographicPreviewer); window.Show(); }

function OnEnable() { Debug.Log("OnEnable"); renderTexture = new RenderTexture(position.width, position.height, RenderTextureFormat.ARGB32 ); camera = Camera.main; } function OnInspectorUpdate() { this.Repaint(); }

function OnGUI() { if(GUILayout.Button("Close")) { camera.orthographic = false; this.Close(); } if (renderTexture != null) { GUI.DrawTexture(Rect( 0.0f, 50.0f, position.width, position.height), renderTexture); } }

function OnFocus() { Selection.activeTransform = camera.transform; camera.orthographic = true; }

function Update() { if(camera != null) { camera.targetTexture = renderTexture; camera.Render(); camera.targetTexture = null; } if(renderTexture.width != position.width || renderTexture.height != position.height) renderTexture = new RenderTexture(position.width, position.height, RenderTextureFormat.ARGB32 ); }

function OnLostFocus() { camera.orthographic = false; } }
// Simple script that lets you preview your main camera in 
// Orthographic view when selected.

using UnityEngine; using UnityEditor;

public class ExampleClass : EditorWindow {

RenderTexture renderTexture; Camera camera;

[MenuItem ("Examples/Orthographic Previewer")] static void Init() { ExampleClass window = (ExampleClass)EditorWindow.GetWindow(typeof(ExampleClass),true, "My Empty Window"); window.Show(); }

void OnEnable() { int w = (int)this.position.width; int h = (int)this.position.height;

renderTexture = new RenderTexture(w, h, 32, RenderTextureFormat.ARGB32 ); camera = Camera.main; }

void OnInspectorUpdate() { this.Repaint(); }

void OnGUI() { if(GUILayout.Button("Close")) { camera.orthographic = false; this.Close(); } if (renderTexture != null) { float w = this.position.width; float h = this.position.height; GUI.DrawTexture(new Rect( 0.0f, 50.0f, w, h), renderTexture); } }

void OnFocus() { Selection.activeTransform = camera.transform; camera.orthographic = true; }

void Update() { if(camera != null) { camera.targetTexture = renderTexture; camera.Render(); camera.targetTexture = null; }

int w = (int)this.position.width; int h = (int)this.position.height; if(renderTexture.width != w || renderTexture.height != h) { renderTexture = new RenderTexture(w, h, 32, RenderTextureFormat.ARGB32 ); } }

void OnLostFocus() { camera.orthographic = false; } }
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