Legacy Documentation: Version 5.5
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AnimatorControllerPlayable

struct in UnityEngine.Experimental.Director

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Description

Playable that plays a RuntimeAnimatorController. Can be used as an input to an AnimationPlayable.

Variables

animatorController RuntimeAnimatorController played by this playable.
durationDuration in seconds.
layerCountSee IAnimatorControllerPlayable.layerCount.
parameterCountSee IAnimatorControllerPlayable.parameterCount.
stateCurrent PlayState of this playable. This indicates whether the Playable is currently playing or paused.
timeCurrent time in seconds.

Public Functions

CastToYou can use the CastTo method to perform certain types of conversions between compatible reference types or nullable types.
CrossFadeSee IAnimatorControllerPlayable.CrossFade.
CrossFadeInFixedTimeSee IAnimatorControllerPlayable.CrossFadeInFixedTime.
DestroyCall this method to release the resources allocated by the Playable.
GetAnimatorTransitionInfoSee IAnimatorControllerPlayable.GetAnimatorTransitionInfo.
GetBoolSee IAnimatorControllerPlayable.GetBool.
GetCurrentAnimatorClipInfoSee IAnimatorControllerPlayable.GetCurrentAnimatorClipInfo.
GetCurrentAnimatorClipInfoCountSee IAnimatorControllerPlayable.GetCurrentAnimatorClipInfoCount.
GetCurrentAnimatorStateInfoSee IAnimatorControllerPlayable.GetCurrentAnimatorStateInfo.
GetFloatSee IAnimatorControllerPlayable.GetFloat.
GetIntegerSee IAnimatorControllerPlayable.GetInteger.
GetLayerIndexSee IAnimatorControllerPlayable.GetLayerIndex.
GetLayerNameSee IAnimatorControllerPlayable.GetLayerName.
GetLayerWeightSee IAnimatorControllerPlayable.GetLayerWeight.
GetNextAnimatorClipInfoSee IAnimatorControllerPlayable.GetNextAnimatorClipInfo.
GetNextAnimatorClipInfoCountSee IAnimatorControllerPlayable.GetNextAnimatorClipInfoCount.
GetNextAnimatorStateInfoSee IAnimatorControllerPlayable.GetNextAnimatorStateInfo.
GetParameterSee AnimatorController.GetParameter.
HasStateSee IAnimatorControllerPlayable.HasState.
IsInTransitionSee IAnimatorControllerPlayable.IsInTransition.
IsParameterControlledByCurveSee IAnimatorControllerPlayable.IsParameterControlledByCurve.
IsValidReturns true if the Playable is valid. A playable can be invalid if it was disposed. This is different from a Null playable.
PlaySee IAnimatorControllerPlayable.Play.
PlayInFixedTimeSee IAnimatorControllerPlayable.PlayInFixedTime.
ResetTriggerSee IAnimatorControllerPlayable.ResetTrigger.
SetBoolSee IAnimatorControllerPlayable.SetBool.
SetFloatSee IAnimatorControllerPlayable.SetFloat.
SetIntegerSee IAnimatorControllerPlayable.SetInteger.
SetLayerWeightSee IAnimatorControllerPlayable.SetLayerWeight.
SetTriggerSee IAnimatorControllerPlayable.SetTrigger.

Static Functions

CreateCreates an AnimatorControllerPlayable.
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