Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

HostData.gameName

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var gameName: string;
public string gameName;

Description

The name of the game (like John Doe's Game).

	// Requests info from the master server and prints
	// the game name of each host

function Start() { var hostData : HostData[] = MasterServer.PollHostList(); Debug.Log("Games found: "); for(var element : HostData in hostData) { Debug.Log(element.gameName); } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); Debug.Log("Games found: "); foreach (HostData element in hostData) { Debug.Log(element.gameName); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961