Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Mesh.CombineMeshes

Switch to Manual
public void CombineMeshes(CombineInstance[] combine, bool mergeSubMeshes = true, bool useMatrices = true);

Parameters

combine Descriptions of the Meshes to combine.
mergeSubMeshes Defines whether Meshes should be combined into a single sub-Mesh.
useMatrices Defines whether the transforms supplied in the CombineInstance array should be used or ignored.

Description

Combines several Meshes into this Mesh.

Combining Meshes is useful for performance optimization.

If mergeSubMeshes is true, all the Meshes are combined to a single sub-Mesh. Otherwise, each Mesh goes into a different sub-Mesh. If all Meshes share the same Material, set this to true.

If useMatrices is true, the transform matrices in CombineInstance structs are used. Otherwise, they are ignored.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(MeshFilter))] [RequireComponent(typeof(MeshRenderer))] public class ExampleClass : MonoBehaviour { void Start() { MeshFilter[] meshFilters = GetComponentsInChildren<MeshFilter>(); CombineInstance[] combine = new CombineInstance[meshFilters.Length]; int i = 0; while (i < meshFilters.Length) { combine[i].mesh = meshFilters[i].sharedMesh; combine[i].transform = meshFilters[i].transform.localToWorldMatrix; meshFilters[i].gameObject.active = false; i++; } transform.GetComponent<MeshFilter>().mesh = new Mesh(); transform.GetComponent<MeshFilter>().mesh.CombineMeshes(combine); transform.gameObject.active = true; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961