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MonoBehaviour.CancelInvoke

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public function CancelInvoke(): void;
public void CancelInvoke();

Description

Cancels all Invoke calls on this MonoBehaviour.

#pragma strict
public class ExampleScript extends MonoBehaviour {
	public var projectile: GameObject;
	function Start() {
		// Starting in 2 seconds, a projectile will be launched every 0.3 seconds
		InvokeRepeating("LaunchProjectile", 2, 0.3F);
	}
	function LaunchProjectile() {
		// Create a projectile GameObject and set its velocity to a random direction
		var instance: GameObject = Instantiate(projectile);
		var rigidbody: Rigidbody = instance.GetComponent.<Rigidbody>();
		rigidbody.velocity = Random.insideUnitSphere * 5;
	}
	function Update() {
		// Cancel all Invoke calls
		if (Input.GetButton("Fire1"))
			CancelInvoke();
	}
}
using UnityEngine;
using System.Collections.Generic;

public class ExampleScript : MonoBehaviour { public GameObject projectile;

void Start() { // Starting in 2 seconds, a projectile will be launched every 0.3 seconds InvokeRepeating("LaunchProjectile", 2, 0.3F); }

void LaunchProjectile() { // Create a projectile GameObject and set its velocity to a random direction GameObject instance = Instantiate(projectile); Rigidbody rigidbody = instance.GetComponent<Rigidbody>();

rigidbody.velocity = Random.insideUnitSphere * 5; }

void Update() { // Cancel all Invoke calls if (Input.GetButton("Fire1")) CancelInvoke(); } }

public function CancelInvoke(methodName: string): void;
public void CancelInvoke(string methodName);

Description

Cancels all Invoke calls with name methodName on this behaviour.

#pragma strict
public class ExampleScript extends MonoBehaviour {
	public var projectile: GameObject;
	function Start() {
		// Starting in 2 seconds, a projectile will be launched every 0.3 seconds
		InvokeRepeating("LaunchProjectile", 2, 0.3F);
	}
	function LaunchProjectile() {
		// Create a projectile GameObject and set its velocity to a random direction
		var instance: GameObject = Instantiate(projectile);
		var rigidbody: Rigidbody = instance.GetComponent.<Rigidbody>();
		rigidbody.velocity = Random.insideUnitSphere * 5;
	}
	function Update() {
		// Cancel only the LaunchProjectile invoke
		if (Input.GetButton("Fire1"))
			CancelInvoke("LaunchProjectile");
	}
}
using UnityEngine;
using System.Collections.Generic;

public class ExampleScript : MonoBehaviour { public GameObject projectile;

void Start() { // Starting in 2 seconds, a projectile will be launched every 0.3 seconds InvokeRepeating("LaunchProjectile", 2, 0.3F); }

void LaunchProjectile() { // Create a projectile GameObject and set its velocity to a random direction GameObject instance = Instantiate(projectile); Rigidbody rigidbody = instance.GetComponent<Rigidbody>();

rigidbody.velocity = Random.insideUnitSphere * 5; }

void Update() { // Cancel only the LaunchProjectile invoke if (Input.GetButton("Fire1")) CancelInvoke("LaunchProjectile"); } }
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