Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MonoBehaviour.StopAllCoroutines

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function StopAllCoroutines(): void;
public void StopAllCoroutines();

Description

Stops all coroutines running on this behaviour.

// Starts the coroutine
StartCoroutine ("DoSomething");
// Cancels the coroutine immediately afterwards
function DoSomething () {
    while (true) {
        yield;
    }
}
StopAllCoroutines();
using UnityEngine;
using System.Collections;

// Create two coroutines that run at diffent speeds. // When the space key is pressed stop both of them.

public class ExampleClass : MonoBehaviour {

//coroutine 1 IEnumerator DoSomething1() { while (true) { print("DoSomething1"); yield return new WaitForSeconds(1.0f); } } //coroutine 2 IEnumerator DoSomething2() { while (true) { print("DoSomething2"); yield return new WaitForSeconds(1.5f); } } void Start() { StartCoroutine("DoSomething1"); StartCoroutine("DoSomething2"); }

void Update () { if (Input.GetKeyDown("space")){ StopAllCoroutines(); print("Stopped all Coroutines: " + Time.time); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961