Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MonoBehaviour.StopCoroutine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function StopCoroutine(methodName: string): void;
public void StopCoroutine(string methodName);
public function StopCoroutine(routine: IEnumerator): void;
public void StopCoroutine(IEnumerator routine);

Parameters

methodName Name of coroutine.
routine Name of the function in code.

Description

Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour.

StopCoroutine takes one of two arguments which specify which coroutine is stopped:

- A string function naming the active coroutine
- The IEnumerator variable used earlier to create the coroutine.

Note: Do not mix the two arguments. If a string is used as the argument in StartCoroutine, use the string in StopCoroutine. Similarly, use the IEnumerator in both StartCoroutine and StopCoroutine.

In the JScript example that follows, the string example is provided. In the CS example, the IEnumerator type is used.

// In this example we show how to invoke a coroutine using a string name and stop it

function Start () { StartCoroutine("DoSomething", 2.0); yield WaitForSeconds(1); StopCoroutine("DoSomething"); }

function DoSomething (someParameter : float) { while (true) { print("DoSomething Loop"); // Yield execution of this coroutine and return to the main loop until next frame yield; } }
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {

// keep a copy of the executing script private IEnumerator coroutine;

// Use this for initialization void Start () { print("Starting " + Time.time); coroutine = WaitAndPrint(3.0f); StartCoroutine(coroutine); print("Done " + Time.time); }

// print to the console every 3 seconds. // yield is causing WaitAndPrint to pause every 3 seconds public IEnumerator WaitAndPrint(float waitTime) { while (true) { yield return new WaitForSeconds(waitTime); print("WaitAndPrint " + Time.time); } } void Update () { if (Input.GetKeyDown("space")){ StopCoroutine(coroutine); print("Stopped " + Time.time); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961