Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkConnectionError

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Possible status messages returned by Network.Connect and in OnFailedToConnect in case the error was not immediate.

Variables

NoErrorNo error occurred.
RSAPublicKeyMismatchWe presented an RSA public key which does not match what the system we connected to is using.
InvalidPasswordThe server is using a password and has refused our connection because we did not set the correct password.
ConnectionFailedConnection attempt failed, possibly because of internal connectivity problems.
TooManyConnectedPlayersThe server is at full capacity, failed to connect.
ConnectionBannedWe are banned from the system we attempted to connect to (likely temporarily).
AlreadyConnectedToServerWe are already connected to this particular server (can happen after fast disconnect/reconnect).
AlreadyConnectedToAnotherServerCannot connect to two servers at once. Close the connection before connecting again.
CreateSocketOrThreadFailureInternal error while attempting to initialize network interface. Socket possibly already in use.
IncorrectParametersIncorrect parameters given to Connect function.
EmptyConnectTargetNo host target given in Connect.
InternalDirectConnectFailedClient could not connect internally to same network NAT enabled server.
NATTargetNotConnectedThe NAT target we are trying to connect to is not connected to the facilitator server.
NATTargetConnectionLostConnection lost while attempting to connect to NAT target.
NATPunchthroughFailedNAT punchthrough attempt has failed. The cause could be a too restrictive NAT implementation on either endpoints.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961