Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkMigrationManager.ReconnectObjectForConnection

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function ReconnectObjectForConnection(newConnection: Networking.NetworkConnection, oldObject: GameObject, oldConnectionId: int): bool;
public bool ReconnectObjectForConnection(Networking.NetworkConnection newConnection, GameObject oldObject, int oldConnectionId);

Parameters

newConnection The connection of the new client.
oldObject The object with client authority that is being reconnected.
oldConnectionId This client's connectionId on the old host.

Returns

bool True if the object was reconnected.

Description

This re-establishes a non-player object with client authority with a client that is reconnected. It is similar to NetworkServer.SpawnWithClientAuthority().

This is called by the default implementation of OnServerReconnectObject.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961