An enum describing the way a realtime reflection probe refreshes in the Player.
OnAwake | Causes the probe to update only on the first frame it becomes visible. The probe will no longer update automatically, however you may subsequently use RenderProbe to refresh the probeSee Also: ReflectionProbe.RenderProbe. |
EveryFrame | Causes Unity to update the probe's cubemap every frame. Note that updating a probe is very costly. Setting this option on too many probes could have a significant negative effect on frame rate. Use time-slicing to help improve performance.See Also: ReflectionProbeTimeSlicingMode. |
ViaScripting | Using this option indicates that the probe will never be automatically updated by Unity while a game is running. This is useful if you wish to completely control the probe refresh behavior via scripting.See Also: ReflectionProbe.RenderProbe. |