Legacy Documentation: Version 5.5
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SceneManager.SetActiveScene

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public static function SetActiveScene(scene: SceneManagement.Scene): bool;
public static bool SetActiveScene(SceneManagement.Scene scene);

Parameters

scene The scene to be set.

Returns

bool Returns false if the scene is not loaded yet.

Description

Set the scene to be active.

The active scene is the scene which will be used as the target for new GameObjects instantiated by scripts.

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