Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

TextureImporterSettings

class in UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Stores settings of a TextureImporter.

See Also: TextureImporter.

Variables

alphaIsTransparencyIf the provided alpha channel is transparency, enable this to dilate the color to avoid filtering artifacts on the edges.
alphaSourceSelect how the alpha of the imported texture is generated.
anisoAnisotropic filtering level of the texture.
borderMipmapEnable this to avoid colors seeping out to the edge of the lower Mip levels. Used for light cookies.
convertToNormalMapConvert heightmap to normal map?
cubemapConvolutionConvolution mode.
fadeOutFade out mip levels to gray color?
filterModeFiltering mode of the texture.
generateCubemapCubemap generation mode.
heightmapScaleAmount of bumpyness in the heightmap.
mipmapBiasMip map bias of the texture.
mipmapEnabledGenerate mip maps for the texture?
mipmapFadeDistanceEndMip level where texture is faded out to gray completely.
mipmapFadeDistanceStartMip level where texture begins to fade out to gray.
mipmapFilterMipmap filtering mode.
normalMapFilterNormal map filtering mode.
npotScaleScaling mode for non power of two textures.
readableIs texture data readable from scripts.
spriteAlignmentEdge-relative alignment of the sprite graphic.
spriteBorderBorder sizes of the generated sprites.
spriteExtrudeThe number of blank pixels to leave between the edge of the graphic and the mesh.
spriteModeSprite texture import mode.
spritePivotPivot point of the Sprite relative to its graphic's rectangle.
spritePixelsPerUnitThe number of pixels in the sprite that correspond to one unit in world space.
spriteTessellationDetailThe tessellation detail to be used for generating the mesh for the associated sprite if the SpriteMode is set to Single. For Multiple sprites, use the SpriteEditor to specify the value per sprite. Valid values are in the range [0-1], with higher values generating a tighter mesh. A default of -1 will allow Unity to determine the value automatically.
sRGBTextureIs texture storing color data?
textureShapeShape of imported texture.
textureTypeWhich type of texture are we dealing with here.
wrapModeWrap mode (Repeat or Clamp) of the texture.

Public Functions

ApplyTextureTypeConfigure parameters to import a texture for a purpose of type, as described here.
CopyToCopy parameters into another TextureImporterSettings object.

Static Functions

EqualTest texture importer settings for equality.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961