Transform.TransformDirection
                
                
                
                
                
                
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                Description
                Transforms direction from local space to world space.
               
              
                This operation is not affected by scale or position of the transform.
The returned vector has the same length as direction.
You should use Transform.TransformPoint for the conversion if the vector represents a position rather than a direction.
               
              
              
                
                  
                    
                    public function 
TransformDirection(
x:
float,
y: float,
z: float):
        
Vector3;
      
 
                  
                    
                    public 
Vector3 TransformDirection(float 
x,
float 
y,
float 
z);
    
 
                 
               
              
                Description
                Transforms direction x, y, z from local space to world space.
               
              
                This operation is not affected by scale or position of the transform.
The returned vector has the same length as direction.