Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

WorldAnchorStore.GetAllIds

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function GetAllIds(): string[];
public string[] GetAllIds();

Returns

string[] An array of string identifiers.

Description

Gets all of the identifiers of the currently persisted WorldAnchors.


public function GetAllIds(ids: string[]): int;
public int GetAllIds(string[] ids);

Parameters

ids A target array to receive the identifiers of the currently persisted world anchors.

Returns

int The number of identifiers stored in the target array.

Description

Gets all of the identifiers of the currently persisted WorldAnchors.

If the target array is not large enough to contain all the identifiers, then only those identifiers that fit within the array will be stored and the return value will equal the size of the array. You can detect this condition by checking for a return value less than WorldAnchorStore.anchorCount. See Also: WorldAnchorStore.Save.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961