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VertexChannelCompressionFlags

enumeration

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Description

This enum is used to build a bitmask for controlling per-channel vertex compression.

Default settings: Position and TextureCoordinate1 are uncompressed because high precision is usually desired. The rest of the channels are compressed to save memory and conserve bandwidth.

Variables

kPositionPosition.
kNormalVertex normal.
kColorVertex color.
kUV0Texture coordinate channel 0. Usually used for Albedo texture.
kUV1Texture coordinate channel 1. Usually used for baked lightmap.
kUV2Texture coordinate channel 2. Usually used for realtime GI.
kUV3Texture coordinate channel 3.
kTangentTangent.
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