Legacy Documentation: Version 5.6 (Go to current version)
Using Animation Events
The Animator Controller Asset
Other Versions

Animator Controllers

An Animator Controller allows you to arrange and maintain a set of animations for a character or other animated Game Object.

The controller has references to the animation clips used within it, and manages the various animation states and the transitions between them using a so-called State Machine, which could be thought of as a kind of flow-chart, or a simple program written in a visual programming language within Unity.

The following sections cover the main features that Mecanim provides for controlling and sequencing your animations.

Using Animation Events
The Animator Controller Asset
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961