Reverb Zones take an Audio Clip and distorts it depending where the audio listener is located inside the reverb zone. They are used when you want to gradually change from a point where there is no ambient effect to a place where there is one, for example when you are entering a cavern.
 
| Property: | Function: | 
|---|---|
| Min Distance | Represents the radius of the inner circle in the gizmo, this determines the zone where there is a gradually reverb effect and a full reverb zone. | 
| Max Distance | Represents the radius of the outer circle in the gizmo, this determines the zone where there is no effect and where the reverb starts to get applied gradually. | 
| Reverb Preset | Determines the reverb effect that will be used by the reverb zone. | 
This diagram illustrates the properties of the reverb zone.
 
You can mix reverb zones to create combined effects.