Legacy Documentation: Version 5.6 (Go to current version)
Box Collider
Character Controller
Other Versions

Capsule Collider

Switch to Scripting

The Capsule Collider is made of two half-spheres joined together by a cylinder. It is the same shape as the Capsule primitive.


Property: Function:
Is Trigger If enabled, this Collider is used for triggering events, and is ignored by the physics engine.
Material Reference to the Physics Material that determines how this Collider interacts with others.
Center The position of the Collider in the object’s local space.
Radius The radius of the Collider’s local width.
Height The total height of the Collider.
Direction The axis of the capsule’s lengthwise orientation in the object’s local space.


You can adjust the Capsule Collider’s Radius and Height independently of each other. It is used in the Character Controller and works well for poles, or can be combined with other Colliders for unusual shapes.

A standard Capsule Collider
A standard Capsule Collider
Box Collider
Character Controller
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。