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AnimationUtility.GetAnimatableBindings

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public static function GetAnimatableBindings(targetObject: GameObject, root: GameObject): EditorCurveBinding[];
public static EditorCurveBinding[] GetAnimatableBindings(GameObject targetObject, GameObject root);

Description

Returns all the animatable bindings that a specific game object has.

Answers the question: "What can be animated?".

The root GameObject does not need to be an actual root, but it must be higher in the hierarchy than the target. The target and root may also be the same GameObject.

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