Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AnimatorController.AddEffectiveStateMachineBehaviour

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function AddEffectiveStateMachineBehaviour(stateMachineBehaviourType: Type, state: Animations.AnimatorState, layerIndex: int): StateMachineBehaviour;
public StateMachineBehaviour AddEffectiveStateMachineBehaviour(Type stateMachineBehaviourType, Animations.AnimatorState state, int layerIndex);

Description

Adds a state machine behaviour class of type stateMachineBehaviourType to the AnimatorState for layer layerIndex. This function should be used when you are dealing with synchronized layer and would like to add a state machine behaviour on a synchronized layer. C# Users can use a generic version.

Note that there is no RemoveEffectiveStateMachineBehaviour(), to remove a state machine behaviour, use Object.Destroy.


public function AddEffectiveStateMachineBehaviour(state: Animations.AnimatorState, layerIndex: int): T;
public T AddEffectiveStateMachineBehaviour(Animations.AnimatorState state, int layerIndex);

Description

Generic version. See the Generic Functions page for more details.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961