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class in UnityEngine
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The Caching class lets you manage cached AssetBundles, downloaded using WWW.LoadFromCacheOrDownload.
See Also: WWW.LoadFromCacheOrDownload.
|Controls compression of cache data. Enabled by default.
|Is Caching enabled?
|The number of seconds that an AssetBundle may remain unused in the cache before it is automatically deleted.
|The total number of bytes that can potentially be allocated for caching.
|Is caching ready?
|The number of currently unused bytes in the cache.
|Used disk space in bytes.